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We lived out those days in mortal fear of the unknown landlord coming home and finding us sat in his garden roasting a batch of the crap casseroles we lived off in those days.We’d even had the gall to push his ornate fountain to one side to make room for a tiny corn field. Your first week or two spent playing Wurm are all about transcending this hobo status and becoming more of a craftsman/outdoorsman figure.We’d somehow gotten turned completely around and ended up exactly where we’d gone in. We had the option of turning back or forging ahead through the sea and hoping the cliff ended before we were too exhausted to swim further.After hours of this type of crap we decided we were through with aggroing pathetic creatures then having to spend the next three minutes running away. In an achingly predictable turn of events we chose to forge ahead and the cliff didn’t end.One day I finally managed to scrabble up through a mixture of luck and more luck, but this presented me with a problem.I couldn’t get back up reliably but on the trip back down I’d only be able to carry a tiny quantity of the lumber we needed. When I arrived back home my character was exhausted, starving hungry and dragging an honest-to-God wooden cart loaded with 2 entire felled trees.
It’s the equivalent of leaving Empire space in Eve and probably the defining part of Wurm.
You step through the one-way portal with what you’ve decided are the bare essentials and are unceremoniously spawned in a strange land where not just your success but your survival is dependent on your skill as a pioneer.
There’s a real energy to that moment, the same flourishing of optimism that’s been documented in real-life frontiersmen.
Or, to sell you on the idea using a story, when my flatmate and I first started playing we chose a home with amazing forest of dirty great trees a stone’s throw away.
Problem was, the trees were all up what turned out to be a total jerk of a cliff face that would always let me get within centimeters of the top before I ran out of stamina and went rolling back down the hill like a wheel of cheese.
Heading in a rough northerly direction (none of us had compasses and the only map we could find online belonged to the same school of meticulous cartography found in the original Thief) we found an impassable mountain. We spent some 40 minutes trekking through a deep forest before finally emerging on the other side, which was lucky because by that point two of us had been slowed to a crawl by dehydration.